godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- MeshInstance3D popup menu shows options that apply only to 1 node when multiple nodes are selected
- Visibility Range "Fade Self" option hides shadows unexpectedly in Depth Pre-Pass
- Implement a recursive `RWLock` class and synchronization primitive.
- [Core] Optimize typedefs.h functions
- [Core] Add convenience access to front/back element of `List`
- Reduce precision to eliminate duplicate points from InflatePaths
- Disabling the Godot script editor does not automatically disable the loading of dominant scripts on scene change.
- MeshDataTool corrupting meshes in Forward+ rendering method
- mouse still moving despite captured on wayland, only hidden within window frame
- Fix "Use snap (Y)" inconsistent behavior
- Docs
- C++ not yet supported