godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Enough calls to lightmap_unwrap will eventually cause the game to hang.
- Moving directory reimports image assets and recalculates all metadata
- multiplayer.is_server() returns true by default
- Editor interpreting unsigned `uvec` shader uniform parameters as signed
- Add antialiased, draw outline and line color/width properties to ColorRect
- Executing `MultiMesh._get_transform_2d_array` function crashes Godot with GLES3
- GPUParticles2D offsets on collision with LightOccluder2D but ONLY when the Camera2D node is rotated.
- VideoStreamPlayer not drawing anything when stopped, including not showing in editor
- Attempt to open script 'XXX' resulted in error 'File not found'
- Physics interpolation breaks GPUParticles2D and CPUParticles2D movement
- Docs
- C++ not yet supported