godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1109 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Fragment shader on Control material: SCREEN_UV uses editor viewport coordinate instead of canvas layer coordinate
- Failed import on the first start of the project with csv translations, but after restart everything imports fine
- [3.x] Add YieldTweener
- Broken: (Make Bone2D Nodes from Nodes)
- MoltenVK: TAA is very slow on macOS
- Action with modifiers can be released even without being pressed
- Add camera perspective projection mode for advanced import
- Engine applies wrong gravity to rigid bodies.
- Add methods to simulate input events.
- Physics2D: Non-uniform scale warning on `CollisionObject2D` is missing compared to `CollisionObject3D`.
- Docs
- C++ not yet supported