godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1109 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- MultiplayerSynchronizer.add_visibility_filter seems not work
- Switching back to previously loaded scene fails using load_scene_from_packed
- Add code block example to `AudioStreamPolyphonic `
- Make `AudioStreamPlaybackMicrophone::_mix_internal` be able to run at the same time as input callback for `AudioDriverOpenSL`
- Autocompletion showing fields with an underscore
- interaction with GitHub desktop: indirect resource changes not detected
- Some letters with diacritics are rendered with the upper part offset
- Godot does not repeat the texture correctly.
- Project settings are slow to take effect
- GDExtension: pointer parameters of type `real` are declared as `float*` in JSON
- Docs
- C++ not yet supported