godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- GPUParticles don't emit finished signal when oneshot is set true in gdscript
- Implement LIGHT_INDEX and sample_directional_shadow for Light Shaders
- Add remove root node method to `EditorInterface`
- Fix GraphNode slots don't account for rotation.
- Make `push_error` and `push_warning` print name of calling function
- Add support for struct uniforms in shaders
- Import a large glb file (778MB) which contains 800 models will crash the editor.
- Implement sprite anchor on Texture2d and derived classes
- Borderless non-fullscreen windows with Wayland display server still have decorations
- 2D Physics Run on Seperate Thread Crash
- Docs
- C++ not yet supported