godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `GPUParticlesCollisionBox3D` and `GPUParticlesCollisionHeightField3D` produce different results in the same setup
- Import a large glb file (778MB) which contains 800 models will crash the editor.
- `GPUParticlesCollisionSDF3D` does not seem to have any visible effect on particles
- GPUParticles2D: Oneshot Sub Emitter won't emit finished() signal
- Support custom compiler arguments in dotnet build
- Strange error when changing Spotlight3D Projector texture during runtime, but not during _ready(): ; texture_remove_from_decal_atlas: Parameter "t" is null.
- Implement sprite anchor on Texture2d and derived classes
- Borderless non-fullscreen windows with Wayland display server still have decorations
- 2D Physics Run on Seperate Thread Crash
- `_export_file()` not called for GDScript files
- Docs
- C++ not yet supported