godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1109 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- FSR2 viewport 3D scaling mode overrides velocity render layer values
- Autocomplete searches across newlines to close strings
- Scene drag-and-drop in the 3D editor is dependent on physics FPS, making it look sluggish on high refresh rate monitors
- [Import] Child nodes get reparented when two objects have the same name without the import hint
- Physics Interpolation - First use of `get_global_transform_interpolated()` can result in streaking
- No way to check if `AudioEffectRecord` has data before calling `get_recording()`
- Curve2D.tessellate() duplicates each redundant point 60 times.
- Window changes position when editor is resized
- Backport AnimationPlayer editor zoom towards current timeline position to 3.x
- Changing `CompositorEffect` array in the editor while the game is running gives `Cannot asign contents of array[Object]`
- Docs
- C++ not yet supported