godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Incorrect shading on normal mapped models with skeleton when using compatibility renderer
- [C#] Allow using the Signal attribute on events
- Draw Skeleton2D gizmos independently of editor camera zoom
- Preserve visual layer of meshes in GridMap nodes
- OpenGL: `Condition "t->is_render_target" is true.` is printed every time LightmapGI is baked with Environment mode set to Scene or Custom Sky
- Windows: Update and redraw during window resize
- Focus code editor on double click on debugger error instead of single click
- Can't clear exported node in a @tool script.
- Custom shader templates
- Using enum from another class in different scene as @export doesn't properly update it's values in editor and in used scene
- Docs
- C++ not yet supported