godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- RenderingDevice: Wait for present if supported (Vulkan Windows/X11/Wayland - needs testing)
- Bind `Material.get_shader_rid`
- Resource thumbnails don't update automatically when the resource is being edited (needs an inspector rebuild to show up)
- GPUParticle2D Visibility and Crash Issues with gl_compatibility Rendering Method
- `UNSAFE_CAST` warning is useless or has confusing description
- Static memory allocated when instantiating nodes the first time doesn't fully get freed when removing them
- Godot crashes when using an external editor
- When I made distance, the object become white in webgl
- Color's from Panel/ColorRect Nodes is not being rendered on Android using Godot 4.3 Beta 3 (old Vulkan 1.0 drivers)
- Core: Fix BitMap RDP algorithm
- Docs
- C++ not yet supported