godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- The project setting "Enable Long Press as Right Click" prevents holding down a TouchScreenButton node on exported Android projects
- [macOS] Add option to emit signal when opening files/urls with the app, instead of starting new instance.
- GPUParticle2D Visibility and Crash Issues with gl_compatibility Rendering Method
- `UNSAFE_CAST` warning is useless or has confusing description
- Add place_random_tiles method to place tiles randomly across a region
- Bypass PagedAllocator/PagedArrayPool by default for ASan build
- Static memory allocated when instantiating nodes the first time doesn't fully get freed when removing them
- Godot c# crashed in android device
- Saving layout does not save state without distractions
- iOS exports: XCode generated files always come with default provisioning even if empty in export settings
- Docs
- C++ not yet supported