godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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C++ not yet supported1108 Subscribers
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- Issues
- Poor performancy in the inspector tab
- Input.is_action_pressed triggers on each frame after resuming from a breakpoint, action cache not invalidated
- Cannot export C# array of type Vector2I, Vector3I, Vector4I: "GD0102: The type of the exported field is not supported"
- RayCast2D detects object at previous position, if that object has just moved
- Create RangeInt and EditorSpinSliderInt, int64_t versions of Range and EditorSpinSlider.
- Texture2Drd nested in ShaderMaterial keeps completely white once an empty RID was assigned to it
- Fix a bunch of issues found by static analyzer.
- Pop when enabling audio filter, such as LowPassFilter
- Creating Android additional pack files (DLC) always includes .NET runtime when using Mono version
- Wayland completely unreceptive to touch input
- Docs
- C++ not yet supported