godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Disabling/removing an editor plugin defining custom types doesn't reverts custom icons
- GPUParticles3D shadows don't update when the node is outside the camera frustum (and CPUParticles3D does not trigger redrawing)
- Area3D/Area2D doesn't detect static bodies if "Monitorable" is disabled
- Circular script preloading causes leak without warning (both with preload or named classes)
- C# CallDeferred() won't take function names in pascal case
- Pressing any accent before Escape makes Escape fire two "pressed" events
- [3.x] Duplicated Animation Player loses connection to saved animations
- Frame stutter when playing a project on MacOS/Linux
- [Bullet] Performance monitor for 3D physics not working for Bullet
- Exported (non-static) Arrays are not duplicated when instancing.
- Docs
- C++ not yet supported