godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Export size of windows desktop executable increased in 4.3 compared to 4.2.2
- `load()` returns `GDScript` even with `Parse error`, but `new()` method can't be called and error is undetectable
- Clicking any element in certain popups will cause the body contents of the popup to visibly shift but not the interactable controls (Windows ARM)
- Exporting to output within project folder creates pck with embedded .deps.json contents if export folder is not empty. C# version
- Add `Array.sort_stable` and `Array.sort_custom_stable`
- RayCast3D debug visuals jitter and lag behind since 4.3
- Update `ScrollContainer` to use `float` scroll values
- Editor window error spam: "scene/3d/camera.cpp:487 - Condition "p.d == 0" is true. Returned: Point2()"
- Remove deprecated method `Window::move_to_foreground()`
- Window resized on secondary monitor resets to default window size if moved to main display
- Docs
- C++ not yet supported