godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Scene instances with exported array would access same array ONLY if array was modified in editor beforehand
- Very small default min window size in hyprland.
- Heavy stuttering whilst using Godot editor on a G Sync enabled monitor
- Node Instantiation Fails with NativeAOT Enabled in Export Release Mode
- Add PopupMenu `id_mouse_entered/exited` signals
- When running in Wayland, taskbar and window icons do not use Godot icon because Godot does not use a consistent `app_id` throughout its execution
- get_gravity() doesn't update after move_and_collide()
- Export size of windows desktop executable increased in 4.3 compared to 4.2.2
- `load()` returns `GDScript` even with `Parse error`, but `new()` method can't be called and error is undetectable
- Clicking any element in certain popups will cause the body contents of the popup to visibly shift but not the interactable controls (Windows ARM)
- Docs
- C++ not yet supported