godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1108 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Godot Editor forgets about GDExtension properties on extension reload, depending on the .gdextension file.
- [C#] Infinite recursion in exported property won't throw StackOverflowException as it should
- Loading large RichtTextLabel takes a long time
- Issue with unintended possibility for multiple inheritance with Nodes and attached script objects.
- Allow exporting extension package without including C# runtime
- [Linux] Popup menus staying open after switching to another window
- Optimize String::is_valid_string
- EditorDebuggerRemoteObject in Inspector shows ObjectID with wrong signedness
- Saving to .md files in the editor removes trailing spaces (changing markdown syntax unintentionally)
- Implement String.is_whitespace
- Docs
- C++ not yet supported