godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Default values in PackedArrays are null instead of zero, fail to deserialize when changed to regular Array
- SurfaceFlinger error messages on Android device using adb logcat
- `HTTPRequest` make working with headers easier
- Rendering performance regression after upgrading from Metal 3.1 to 3.2 (macOS Sequoia 15.0)
- Improve variable naming in `EditorInspector::update_tree`
- PackedInt32Array handling in Editor is broken, SoftBody almost unusable.
- Add method to swap array elements
- Resource Local to Scene Flag causes Post Import script to convert Resource from External to Built-in
- In Godot 4.4 dev 2, typed dictionaries not compatible with JSON.parse_string
- Add unit test for `Node3D`
- Docs
- C++ not yet supported