godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Skeleton Path is not assigned correctly when importing a glb with bound MeshInstance as a child of BoneAttachment
- Shader Uniforms Documentation comments do not work when used in gdshaderinc files
- Compilation failure with `lto=full` on Windows with MSVC `cl.exe`: LNK1248: image size exceeds maximum allowable size (FFFFFFFF)
- [4.3] Web Export not working via command line
- Add unit tests for `ReflectionProbe`
- Add new test cases for `Timer` autostart and paused behavior
- The speed and loop properties did not take effect when converting the sprite image to SpriteFrames object and saving it
- Fog aerial perspective does not blend seamlessly into the sky
- 4.4 Dev 3. Inbuilt functions that return dictionaries do not return a correct fully typed dictionary.
- Use `LocalVector` in `Array`
- Docs
- C++ not yet supported