godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1109 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- c# solution ExportDebug generate files is deferent to default debug generate in editor
- [3.x] CanvasItemEditor: Fix snapping grid misalignment
- Fix script button press in connections dialog
- Vulkan API Error: err != VK_SUCCESS in fence_wait and command_queue_execute_and_present
- Overriding virtual properties in C# leads to errors in the generated code.
- Add functionality to hide windows from taskbar (Windows only).
- Cut shortcut in readonly TextEdit copies text
- Automatically assign PBR textures from base texture name in BaseMaterial3D
- DisplayServer.get_display_safe_area() wrongly accounts for taskbar on Windows, even on fullscreen mode
- Shader failing to compile on exported projects in Android web
- Docs
- C++ not yet supported