godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- RigidBody box collision shape failing collision detection through convex and concave shapes when impulse is applied, on Bullet
- Allow disabling 2d from editor features
- Creating signals generates no code in external editor
- Raycast can collide with area even if monitorable property is set to false
- Godot HTML5 games have a really long time to first interaction
- SDFGI: Massive slowdown when the camera speed is too fast (even on empty scenes)
- Intensive CPU/GPU usage when displaying animated content in the editor scene
- Calling godot::String::ascii() or utf8() causes memory corruption if the string originated from GDScript.
- PhysicalBones break after saving and reloading the scene
- Erroneous Error: The signal is declared but never emitted. UNUSED_SIGNAL
- Docs
- C++ not yet supported