godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Increase WorldBoundaryShape3D size to 8192x8192 when using Jolt
- NavigationAgent2D.velocity_computed emits zero vector when NavigationAgent2D.set_velocity not called.
- Add EditorInterface methods to get the 2D current grid snapping options
- Inheriting from Translation class in gdscript crashes the Editor & Game on startup
- Animation Editor Filter Of Showing Tracks From Selected Node In Tree Focus Problem When Starting To Edit A Key
- Manually specify build tools for compiling godot
- Allow for manually building the res files for windows platforms
- Triangulating fails on a single invalid triangle.
- Refactor `Variant` `can_convert` and `can_convert_strict` to produce a bit less and easier to read code.
- Re-implement `String.get_slice_count` as `count() + 1`, which has the same logic.
- Docs
- C++ not yet supported