godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Binary and Hexadecimal literals cannot include a separator underscore between literal and the number
- Error from cyclic dependencies introduced in 4.4.beta3 (doesn't reproducible in 4.3.stable)
- AudioEffectCapture Produces Distorted Output on 44.1 kHz Input Systems
- @export_storage serializing Node not as NodePath but as full data
- AutoLoad not call ready method when c# project Rebuild
- Godot 4.4beta3 crashes on Chrome OS' Linux subsystem (virgl driver)
- CharacterBody2D scale error
- Audio glitches out on audio source with a low playback sample rate in a project with LPF that has higher than 16kHz cutoff
- C#: Expose `rid_allocate_id` and `rid_from_int64`
- Tweening a Decal scale to zero make it endlessly spam error (Condition "det == 0" is true.)
- Docs
- C++ not yet supported