godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1117 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Custom cursor reverts to default OS cursor in non-exclusive fullscreen when the MacOS dock is touched briefly
- Godot 4.4 forward_plus renderer crashes at quit on M3 Mac
- Exported Typed Dictionaries with Resource values reset at runtime if the Resource uses an _init function.
- Godot C# build .net frozen more than 20 seconds!
- [TextServer] Make font atlas textures size configurable.
- ProjectSettings.load_resource_pack hangs up UI on Android
- GodotPhysics and JoltPhysics calculates auto `center of mass` differently (and no docs about this)
- Export .NET project fails when including custom DLLs via `Reference/HintPath`
- Convert `while`-`pop_front` loops to iterator loops
- `String.get_slice(delimiter, slice)` is not following -1 index expectations.
- Docs
- C++ not yet supported