godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Weird behaviours with soft body node under kinematic parent
- Implicit type conversion from Real to Int differs between branch statements
- No Plane constructor that takes point and normal
- Compress HTML5 export for hosts that don't support on-the-fly compression like itch.io
- Undocumented thread (un)safety
- Wheel Texture is Flipped When Running the Game
- Changing energy of Light2D node with AnimationPlayer requires clickthrough of Node in editor to reset after playing project
- AudioEffectPitchShift deteriorates sample quality "without being used"
- NodePath export for children node crashes the debugger without any information
- Use _input() return value to automatically `get_tree().set_input_as_handled()`
- Docs
- C++ not yet supported