godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Allow extracting translation strings without generating POT
- Optimize the bresenham algorithm to avoid an unneeded vector allocation
- PackedByteArray: Direct big-endian encoding/decoding
- Implement `set_time_left` in Timer node
- Add helper methods to construct a vector from a scalar.
- Tree: Prevent auto-scrolling from dragging and dropping targets
- Fix volume calculation with multiple viewports in 3D
- Go from godot4.4.1 version of the project to godot4.5 version after opening the project, the editor output will show an error message
- Add custom shader template support to rendering server (core)
- Extend ResourceLoader API for retrieval of (all / only filtered) cached paths in (C++, C#, GDScript)
- Docs
- C++ not yet supported