godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1109 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Fix `_validate_property()` implementation in scripting
- Expose `EditorExport`
- Expose vertices of physics polygons for TileSet tiles to editor
- 4.4 - set_cell on a large TilemapLayer hangs the game
- Fix "possible cyclic resource inclusion" error due to async resource load race condition
- Optimize `Node.find_children` by 24%
- Show progress dialog when unzipping or duplicating project
- Add support for ASTC 6x6 and high quality compression profiles.
- Add texture/gradient support to StyleBoxFlat
- Implicit `StringName` (.NET) cache
- Docs
- C++ not yet supported