godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Clarify that `Timer.wait_time` does not change running timer
- Language detection for runtime shader errors not working
- Fix current tab when all tabs are hidden
- Add FXAA support to the Compatibility renderer
- Add `noperspective` back into glslang and add Affine texture mapping to BaseMaterial3D
- X11: Reduce CPU usage of `DisplayServerX11::_poll_events()` in low-processor usage mode
- Add support for joypad haptics (force feedback)
- Android occasional app crash on focus out (analytics report) in `Callable::is_custom()` and `StringName::operator==()` (analytics report)
- Fix VoxelGI not recognizing VisualShader Albedo & Emission
- Defer play calls until after layout update
- Docs
- C++ not yet supported