godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Implement `FPSLOD` for `AnimationMixer`
- Add missing class registrations
- Allow anisotropic default canvas item texture filters in Viewport
- Add hints for `Translation`
- Clarify that `Timer.wait_time` does not change running timer
- Language detection for runtime shader errors not working
- Fix current tab when all tabs are hidden
- Add FXAA support to the Compatibility renderer
- Add `noperspective` back into glslang and add Affine texture mapping to BaseMaterial3D
- X11: Reduce CPU usage of `DisplayServerX11::_poll_events()` in low-processor usage mode
- Docs
- C++ not yet supported