godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Implement global `deep_equals` function
- [Web] Add `memory64` option to setup the foundations of wasm64
- Editor documentation reports wrong parent class for some classes
- Implement single-pass String::format
- Deprecate `Control::accept_event`
- Support CameraFeed format on macOS
- Windows ARM64 OpenGL/Compatibility renderer crashes (OpenGLOn12 regression)
- When drawing a graph with draw_rect () or draw_circle (), draw calls cannot be batch-processed.
- Move some values from `DisplayServer` to `DSTypes` namespace, to reduce includers
- Push an error after awaiting a signal and unreference/free the object.
- Docs
- C++ not yet supported