godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix ShaderInclude selected in ShaderCreateDialog due to previous selection even if invalid
- Sun flicker on Android when camera moves (Adreno 505 / Redmi 8) using Mobile Renderer
- All the interface went super dark
- Use real stack limits instead of hardcoded call depth limit when checking for GDScript stack overflow.
- Add `intdiv()` function for explicit integer division in GDScript without warning
- Crash on PICO 4 Ultra with Vulkan
- iOS 12 exports crash on start
- Incorrect rendering of DisplayServer.window_set_size and RenderingServer.viewport_set_size
- CustomCallables keep a references to an old free_func on hotreload
- Add Use Radiance as Background render mode to sky shaders
- Docs
- C++ not yet supported