godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- get_slice behavior is inconsistent and error prone when the string contains no matching delimiter
- [Jolt Physics / GodotPhysics] RayCast3D returns different collision normals when hitting a CollisionShape on the edge
- Add property hint for displaying raw names
- Crash when save scene
- Expose OS.disable_default_crash_handler() for extensions
- Expose set_inline_object_handlers to GDScript
- Adding "-loop" suffix to imported animation name will not enable loop mode
- Add Curve3DMesh primitive mesh class
- Fix metadata formatting in inspector
- Non-directional lights affect all out-of-range objects in Forward+ renderer
- Docs
- C++ not yet supported