godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Auto-completion doesn't recognize all members in the script's scope without using `self` keyword
- Bounding box is broken with CollisionShape3D.
- Unexpected autotiling result with two terrain sets
- Editor freezes when adding a node in 4.5 (not reproducible in 4.4)
- FileAccess get_size returns outdated value
- CI artifacts can't be used to export projects, PCK version mismatch reported
- Godot 4.5-mono Fails To Probe Shared Framework Assemblies On .NET 10
- global_transform.basis.get_scale() is affected by rotation
- Core: Add missing `String` operators
- write_assign_with_conversion: Compiler bug: unresolved assign.
- Docs
- C++ not yet supported