godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Expose a few missing `Mesh` surface methods to gdscript
- Scaling bodies/shapes with Jolt Physics sometimes results in "Failed to correctly scale ..." errors
- Add editor setting to set default FPS for new SpriteFrames animations
- More than 32 Decals present in the scene cause the sorting offset to be ignored.
- Circular dependencies between core libraries
- Add Geometry2D Functions to Support Merging Complex Polygons
- `Engine.time_scale` being `0` makes `move_and_slide()` make position `NAN`
- Fix `AnimationNodeBlendTreeEditor` nodes blurry text
- WorldEnvironment tonemapping makes ViewportTexture colour incorrect
- Avoid possible divide by zero in scene.
- Docs
- C++ not yet supported