godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add texel uv2 debug view for lightmaps
- `DisplayServer.keyboard_get_keycode_from_physical` returns 0 on macOS
- Add UID support in global class cache
- Add PCK loading from memory
- Clarify Callable ==, != operators and Callable.bind()
- Using the delete shortcut will always activate snapping before transforming a 3D node in the editor
- Viewport Texture Size Error (scale value of viewport was squared?)
- Displayed property names in exported subgroups have a leading underscore
- Core: Decouple `ClassDB` macros from `object.h`
- Godot fails to start on modern Linux distributions with Xrender 0.9.12
- Docs
- C++ not yet supported