godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- 2D Shader instance limits ignored (using the default 65536)
- Document per-surface materials not being supported in MeshInstance2D
- Use symbols instead of text when possible to shorten PopupMenu shortcut labels
- Batch copying files into another folder shows only one file copied
- Forward Mobile: When lights have distant faders set, close lights can be disabled due to max lights hard limit.
- Image: Make `rotate` and `flip` functions keep their mipmaps
- Rework scene restoring
- Edgecentered 2d navigation agent path postprocessing does not give shortest path
- Don't send remote Resources as path
- Invalid or empty glyph font texture causes mipmap check to segfault
- Docs
- C++ not yet supported