godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Core: Optimize Array usage with preallocation and indexed assignment
- `property_can_revert` and `property_get_revert` not working
- Editor freeze on project reimport when "Run physics on separate thread" is enabled (Godot 4.4.1, GT940M laptop)
- 2D Shader instance limits ignored (using the default 65536)
- Document per-surface materials not being supported in MeshInstance2D
- Use symbols instead of text when possible to shorten PopupMenu shortcut labels
- Batch copying files into another folder shows only one file copied
- Forward Mobile: When lights have distant faders set, close lights can be disabled due to max lights hard limit.
- Image: Make `rotate` and `flip` functions keep their mipmaps
- Rework scene restoring
- Docs
- C++ not yet supported