godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add svg import conversion tool
- Cutting from a Gridmap without a MeshLibrary will crash Godot
- heap-use-after-free in ObjectDB::cleanup
- Artifacts with Emission and SSR enabled
- 2xMSAA causes artifacts when using the Vulkan renderer with AMD Windows drivers (Issue not present in D3D)
- C# - `StringExtensions` improvements
- Correct documentation (Variant actually takes 24 bytes)
- Add a conic fill mode to GradientTexture2D
- Cannot use topbar context menus after switching workspaces in Hyprland WM
- Document memory utilization behavior with `preload()` and ResourcePreloader
- Docs
- C++ not yet supported