godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1116 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- C#: GodotNETSdk should also suppress AppendRuntimeIdentifierToOutputPath.
- is_in_tree returns false even though node is in tree
- Avoid Volumetric Fog Glare over meshes when affect_sky is low or zero.
- Buggy Behavior when using TileSetAtlasSource with a Thread
- Calling set_custom_data() on TileData is changing all TileData in TileMapLayer
- Property Usage flags for properties in non-@tool scripts differs in Editor from @tool or a running program
- Fix `FLAG_CHANGE_PATH`
- Optimize `AHashMap` for scalability
- Nested array syntax highlighting broken for ConfigFile
- Android Remote Deploy Does not Preview Node Transformations Done by Tools
- Docs
- C++ not yet supported