godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1108 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add notification to update theme of the build button
- Using an AtlasTexture as a frame for a SpritesFrames it causes visual oddities ONLY if the region of the texture is 1920x1080
- [GodotPhysics3D] RigidBody3D unnecessarily slides on surfaces where a cylindrical collision shape is used and angular axis lock is enabled
- CRASH_MSG not sending msg to editor
- `TileMapLayer` does not support instanced shader uniforms
- Getting image from Texture2DRD causes a crash
- Abstract functions do not inherit class documentation
- Editor occasionally segfaults when multiple fonts are imported in a project
- Fix empty meshes bug in SurfaceTool::generate_tangents()
- Add Math::pitch_scale_to_semitones and its inverse
- Docs
- C++ not yet supported