godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1108 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- WorkerThreadPool.add_group_task freeze when use all threads with high_priority
- StandardMaterial3D - Stencil Mode "Custom" with Stencil Flags "Read" and no alpha transparency produces 10x error in the output log
- Improve object handling in UndoRedo
- Add link to the main GitHub repo in README.md
- Uncleanly disconnected ENetPacketPeers don't contain remote peer address/port in the disconnect event
- `PhysicalBone3D` positions still affected when "Reset on save" is selected in `AnimationMixer`
- Expose multi_mesh_rid in CPUParticles3D to allow custom rendering via RenderingDevice
- Automatically enable headless mode when exporting
- `as` operator raises Parse Error and conversion failed even when corresponding constructor exists
- SoftBody3D should ignore input mesh LODs by default
- Docs
- C++ not yet supported