godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1141 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Unable to resize window if "Resizable" is ticked in project settings and project window starts at full size
- Spatial Editor Focus Selection does not work correctly
- Fix builds on FreeBSD, OpenBSD, and NetBSD
- GetOrphanNodeIds returns truncated object IDs
- [macOS Metal] Severe process time increase when max_fps is capped
- Add cell/button visibility control to `TreeItem`
- Exported Array default is read-only when not serialized
- Make `Focus Selection` update camera distance instead of just centering
- a11y: Constrain tab focus and wrap at boundaries
- Clarify `Object`'s `_validate_property` and `Node`'s `_ready` call order
- Docs
- C++ not yet supported