godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- OS.get_system_directory does not work in the steam version in linux
- [macOS Metal] Severe process time increase when max_fps is capped
- Selecting a new tile in the TileSet editor's "select" tab while still have an un-confirmed change on the currently selected tile results in the change being applied to the second tile instead of the first.
- Rendering driver affects the thickness of grid and other gizmos
- Menus failing on MacOS when using iPad as a second display
- Add cell/button visibility control to `TreeItem`
- Exported Array default is read-only when not serialized
- Crash on MacOS when using switch-case fallthrough on Compatibility/any OpenGL renderer in a shader
- Make `Focus Selection` update camera distance instead of just centering
- TileMapLayer with terrain chooses incorrect tile for situation
- Docs
- C++ not yet supported