godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Window Width/Height Override not correctly setting window size in embedded game project
- Scenes created in 4.5.1-stable do not export deterministically in 4.6-stable unless you re-save them
- Weird glow lines when using glow in 2D
- Extreme lag when rotating the camera to a negative perspective on Intel Iris Xe IGPs on Windows
- ReflectionProbe has flickering artifacts in bright specular reflections
- GDScript: Add the ability to patch methods at runtime to support modding
- `ResourceSaver::set_uid` does not check path is recognized
- Can't select Tree's item when hide titles and use deferred add item.
- Large TileSet atlases are extremely laggy in Godot v4.6
- Robust `safe_normalize` routine
- Docs
- C++ not yet supported