godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1115 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- GDScript: missing/possible constant folding
- Editor's freelook_base_speed setting does not update unless freelook_speed_zoom_link is active ('On')
- [Mono] 3.2.2 Android Plugin - Mono: Core API hash mismatch.
- Particles and tilemap tres animations do not stop during debug
- [3.x] No autocompletion for typed variables sometimes (fixed in `master`)
- Autotile bitmask not working as expected
- Implicit conversion from type 'CharType' to type 'char' changed the value in file_access.cpp
- C# RPC with custom class param derived from Godot.Object turns into Godot.EncodedObjectAsId, crash without error
- Can't download assets from the asset library if their Content-Length hasn't been declared (like for GitHub's uncached ZIP archives)
- Vulkan: Viewport's `keep_3d_linear` property not reimplemented yet
- Docs
- C++ not yet supported