godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [3.x] Fix sync issue in separate-thread physics
- `SubViewport` + `own_world_3d` enabled with `Camera3D` + `OmniLight3D`/`SpotLight3D` crashes the engine in Forward+
- Add documentation comments to Godot C++ container types
- Rewrite SSIL (which approximates global illumination using screen space information)
- Renamed Shader Uniforms Cannot Be Accessed Via get_shader_parameter()
- Load custom resource with PackedFloat32Array deserializes incorrect size if default is declared
- [POC] GDScript: Reduce call overhead for functions that don't use `self` or class
- Raytracing API adjustments.
- Inconsistent call_deferred behaviour with custom objects
- `ScriptEditor` focus loss when using `next_script` / `prev_script` shortcuts
- Docs
- C++ not yet supported