godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Tree editor reads out Description and Name in editor to screen reader, so read twice.
- GDScript: use `TightLocalVector` for lambda captures
- Fix and improve the editor layout dialog
- Editor: Fix accept/confirmation dialogs being resizable
- (Jolt) Physics body silently accept NaN/Infinity values in set_constant_force/torque. Need add an error log output
- Restore bounds for Quick Open and all dialogs that inherit AcceptDialog
- Inspector dock twitches/flicks after using the MeshInstance3D gizmos
- Godot `Crash` when i change of scene run and re run fast with f5 using `--display-driver x11`
- Issue template improvements
- GDScript: Disallow implicit use of packed arrays as constant expressions
- Docs
- C++ not yet supported