godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- OS.execute() takes ~5 seconds to print "hello world" when open_console=true on Windows
- Extend output filtering functionality and improve UX
- Fix Wayland floating embedded game not closing with WM close button
- `Basis.get_euler()` takes argument mistyped as `int`, but should be `EulerOrder` enum
- Extend SpringBoneSimulator3D to detect collisions to the chain between the joints
- Crash when ALT + TABBING the "Run Project" window on Windows + AMD if running in windowed mode at monitor resolution
- [Android] Script editor's scrollbar and minimize button is not accessible in portrait mode
- Improve documentation for CanvasItem `modulate` property
- No way to differentiate unsaved scenes when closing without saving
- Overlapping Area3Ds in Jolt physics seems to cause lag.
- Docs
- C++ not yet supported