godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Add debug warning for failed triangulation.
- Saving PackedScene when Node is stored in metadata results into infinite loop
- Add UID to an un-editable field in the inspector for Resources.
- Improve core and GDScript multi-threading performance
- Metal: Reduce warnings and prevent incompatible library code when baking shaders
- GDScript: Use function's header as range for UNTYPED_DECLARATION warning
- Untyped `@GlobalScope` functions marked as unsafe code but no warning
- Editor forgets custom theme settings on version upgrade
- [DRAFT] GDExtension: Allow extensions to give information about their source code
- Add CULL_SOLID mode to OccluderPolygon2D for solid light occluders
- Docs
- C++ not yet supported