godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Implement MeshRD and SurfaceDataRD
- Assign final path when creating built-in Resources
- DirAccess.rename() deletes the target "to" file, even if it returns a "FAILED" error
- Do not show popups before setting edited scene root.
- Fix infinite loop in GDScriptWorkspace::find_usages_in_file
- Two full screen/zoom buttons and no app icon on macOS High Sierra (10.13)
- Godot throw GPU validation errors when using 3D meshes with `--gpu-validation` on Vulkan
- Editor crashes if you undo an action while outside of BlendSpace1D/BlendSpace2D editors
- Fix updating of closed script files
- Add a naming-convention option for nodes dragged into the script editor
- Docs
- C++ not yet supported