godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Area2D: Document that set_monitoring(false) emits exited signals
- Core: Allow `Object` types to have `Variant`-typed constants
- UI Bug: TileMap editor palette becomes unresponsive to touch/drag when editor language is set to Arabic
- Adjust 3D manipulation gizmo size according to FOV in the editor
- warp_mouse warping to center of screen when quickly changing between Input MOUSE_MODE_VISIBLE and MOUSE_MODE_CAPTURED
- Web export - Performance tanks when Scaling 3D set to below 1.0
- Make `Button` use an internal `Label`
- Output panel's filter buttons minimum width is too wide
- Add angular spring max torque and linear max force to Generic6DOFJoint3D
- Fix: 1-tick lag when CharacterBody stands on a moving kinematic platform (2D + 3D)
- Docs
- C++ not yet supported