godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1138 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- GPUParticles2D `finished` signal isn't affected by `speed_scale`
- Add an editor setting to hide property setters/getters in the class reference to save space
- [Buildsystem] Add flag to select x86_64 target ISA extensions.
- Improve AnimationTree issue handling, and clean up.
- Fix Curve point count expansion preserving points
- The JointLimitation3D gizmo does not match the internal behavior
- Select the first visible item in PopupMenu when pressing Enter while searching
- 3.6 Bool type uniform in vertex function of shader makes mesh look weird (AMD latest driver)
- Windows: `methods.py` crashing when the editor is compiled while it's open
- Add GDScript syntax highlighter tests
- Docs
- C++ not yet supported